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Supermassive Games Ltd is hiring a Environment Artist - FTC till Nov

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Guildford, United Kingdom
Posted 5 days ago
18 views

Job Description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!  

We’re looking for an Environment Artist on a fixed-term contract basis to help craft high quality environments and assets that will shape the worlds of our upcoming cinematic experiences. 

This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) 

The main responsibilities will be: 

  • Produce high-quality 3D environments, props, foliage, terrain and modular kits within Unreal Engine 
  • Interpret and work with concept art, storyboards and design briefs to create compelling, atmospheric environments that align with the artistic vision of the product 
  • Take environments from Whitebox to full production quality, establishing visual identity and worldbuilding landmarks 
  • Build scenes that support gameplay, narrative pacing, cinematic moments and emotional tone 
  • Collaborate closely with Lighting, VFX, Technical Art, Animation, Level Design and Engineering, including working effectively within FX- and Tech-Art-heavy event pipelines 
  • Act on feedback to bring scenes to final quality in an iterative manner 
  • Create detailed interaction props that meet animation and rigging requirements. 
  • Work with Unreal Engine terrain tools, worldbuilding systems and environment-focused workflows, ensuring environments meet both high visual quality and tight performance targets 
  • Conduct regular reviews of work and assets in-engine to ensure game environments, scene props and assets are fully optimised, visually consistent and meet the agreed art style, scene brief, and technical guidelines. 
  • Create and implement detailed props for closeup character interactions that meet animation and rigging technical requirements and remain performant. 
  • Use strong artistic fundamentals (composition, colour, silhouette, scale and storytelling) to deliver visually cohesive scenes 
  • Systematically review briefs to assess required assets and identify where existing assets can be reused, repurposed, or retextured  
  • Provide accurate time estimates for work, identifying potential issues or blockers throughout and actively communicating these to production as required 

Requirements

Experience and skills that would best suit this position: 

  • Highly competent modelling on both organic and manmade forms  
  • Excellent material knowledge and accurate portrayal of surfaces  
  • Strong observance of scale relationships and attention to detail 
  • Sense of ‘personality’ and storytelling evident in environments  
  • Experience with Unreal Engine, including building scenes, materials and optimisation workflows. 
  • Understanding of scalability, performance constraints and optimisation in real-time engines (preferably Unreal), with examples demonstrating this in shipped or unreleased projects. 
  • Proficiency with Maya, Blender, ZBrush, Substance Painter/Designer or similar tools. 
  • Practical knowledge of Blueprint, Material Editor, Niagara and real-time lighting (not all required, but familiarity with some is beneficial in our workflows). 
  • Strong artistic understanding of composition, colour theory, lighting and environmental storytelling. 
  • Ability to stand up ideas quickly and refine later, rapid prototyping is valuable in our workflow and review process. 
  • A low-ego, collaborative mindset, our development evolves quickly, and ideas or work may change direction as we iterate. 
  • Ability to work within technical constraints while maintaining high visual quality. 

Benefits

The Perks of being a Supermassive Superstar are: 

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)  
  • Private Medical Insurance (BUPA)  
  • Medicash assistance (Including dental and optician support) 
  • Life Assurance (6 x annual salary) 
  • Pension Scheme  
  • Employee Assistance Programme  
  • Income Protection   
  • Enhanced Family Leave (maternity and paternity pay) 
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Salary Information

Salary: $90,000 - $110,000

🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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