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Guerrilla is hiring a
Principal Stylized Visual Effects Artist

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Read by 19 job seekers.

Amsterdam

Guerrilla Games, most recently known for Horizon Forbidden West, is a dynamic and innovative leader in the gaming industry dedicated to creating immersive and engaging experiences for players worldwide. We’re currently looking for a Principal Visual Effects Artist to join our team.

What you will do

  • Become part of the visual effects team and be responsible for creating, visualizing and implementing particle and shader effects.
  • Act as a champion for artistic vision and quality standards while mentoring and helping guide others, fostering growth and development while maintaining high standards of creativity and excellence.
  • Work on a wide range of stylized character and weapon effects. Collaborate with cross-functional teams including art, design, and engineering to integrate visual effects seamlessly into gameplay mechanics and narrative elements.
  • Ensuring that your work runs within performance requirements.
  • Setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint).

Who you are

  • You have 5+ years of professional experience as a VFX Artist in the gaming industry with first-hand knowledge working on more stylized FX.
  • Excellent communication and leadership skills with the ability to collaborate effectively within a multidisciplinary team and provide constructive feedback.
  • Strong technical and artistic skillset, good understanding of animation principles and a passion for building expressive stylized effects shaders.
  • Experience with Maya or similar 3D packages and node-based shader building tools (Unreal Material editor, Unity Shadergraph, etc.)
  • Strong understanding of particle systems (Niagara, VFX Graph, Houdini, etc.)
  • Experience with visual scripting languages
  • Happy to learn and explore new software
  • Pro-active in solving issues that might arise during production.

Plusses

  • Experience with other engines and toolsets such as Unreal, Unity, etc.;
  • You have shipped at least one title. (Bonus for Live Service)
  • Experience in drawing effect textures and 2D flipbook animations

Interested?

If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV, motivation letter, and link to your reel or portfolio that shows your best and most recent work. We would love to see structured programming as code examples and a demo presenting relevant work to the position.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Estimated Salary range:

Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $60,000 - $90,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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