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Remedy is hiring a
Principal Combat Designer

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Read by 28 job seekers.

Espoo, Finland or Stockholm, Sweden

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Combat Designer for a key role working on a new multiplayerproject, codename Kestrel. 

Come and join us to bea feature owner of dynamic gunplay and combat mechanics, focused on rewarding player skill and tactics. In this key role, you'll have the opportunity to shape the heart of the game's combat system, with a high degree of autonomy and creative control over the combat experience. Supported by a seasoned and talented team, you'll be instrumental in defining the moment-to-moment experience and overarching game loop to keep players immersed and engaged with the game. 

At Remedy Entertainment, we value diversity and are committed to creating a safe and inclusive workplace for all team members. If you're ready to take on this exciting challenge and make a significant contribution to the team, keep scrolling! 

What you get to do
  • Design, prototype, and refine dynamic gunplay and combat mechanics within Unreal Engine, ensuring they emphasize strategic thinking and skillful play. 
  • Develop challenging AI behavior and systems that enhance the combat experience, rewarding player ingenuity and mastery of the game's mechanics. 
  • Collaborate closely with the Lead Gameplay Designer and Game Director to pitch and implement new enemy archetypes and boss fights that align with the game's vision and creative pillars. 
  • Take a hands-on approach from concept through to release, creating and maintainingbehavior trees, finite state machines, and environment queries. 
  • Work in tandem with programmers, character and VFX artists, animators, and audio designers to bring combat scenarios to life, ensuring a cohesive and immersive experience. 
  • Lead playtesting sessions, analyzing feedback to refine combat mechanics and encounters, ensuring they remain engaging, varied, and reward creative and skillful play. 
  • Stay informed on the latest trends in shooter and action game design, applying innovative techniques and approaches to continually enhance the game's combat system. 

  • What you bring to the role
  • A solid understanding of game design principles, with a specific focus on the role of AI in creating engaging gameplay loops. 
  • Proven experience in driving core game features from concept to release, with a strong background in AI systems and a track record of shipping titles in a similar capacity. 
  • Technical proficiencyin Unreal Engine enabling you to grasp complex concepts and undertake first-pass technical implementations of combat features. 
  • The ability to give and take constructive feedback effectively, working collaboratively with leads, publishers, and team members to improve the game. 
  • A commitment to crafting combat encounters that are not only challenging but also allow for multiple approaches, enhancing the overall gameplay experience. 

  • To apply, please fill in the application form with your CV (English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. 

    Estimated Salary range:

    Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $60,000 - $85,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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